Monster-taming Games Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

Last full accuracy audit: 2026-09-06 · 5 entries checked · 3 flagged · 9 issues confirmed · 3 corrected · 6 still open

Recent findings (audit lane, verbatim)

Monster-taming game — The claim that *Cosmic Soldier* (1985) allowed players to recruit enemies by speaking to them and choosing to kill or spare them is inaccurate; those mechanics belong to *Cosmic Soldier 2* or other titles.

Monster-taming game — The statement that *Wizardry IV: The Return of Werdna* (1987) allowed players to summon and recruit monsters is misleading; the game involves summoning, not recruiting or taming in the monster-taming subgenre sense.

Amazing Island — Creating a new monster does grant a Chance Star, contradicting the earlier statement that they are only earned through gameplay.

Amazing Island — Losing all Chance Stars sends the monster to the Hall of Life, not back to the start, and the player remains in the village.

Azure Dreams — The Game Boy Color version did not more than double the number of monsters from the PlayStation version; it actually has around 40 monsters, while the PlayStation version has over 100.

Azure Dreams — The Game Boy Color version does not have a 100-floor bonus dungeon; the PlayStation version includes a 100-floor bonus dungeon, while the Game Boy Color version offers a different post-game area instead.

Open data

All content is fetchable as JSON at /data/content/ · llms.txt · sitemap

Corrections

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